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Animation Software - A Global Strategic Business Report

Price:
USD $3,950.00
ISBN/SKU #:
GIA-MCP1660
Research Group:
Global Industry Analysts
Date of Publication:
February 2009
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Summary

This report analyzes the worldwide markets for Animation Software in Millions of US$. The report provides separate comprehensive analytics for the US, Japan, Europe, Asia-Pacific, and Rest of World. Annual forecasts are provided for each region for the period of 2005 through 2015. The report profiles 38 companies including many key and niche players worldwide such as Adobe Systems Incorporated,  Autodesk, Inc., Autodesk Media and Entertainment, Softimage Co., BIONATICS, Caligari Corporation, Corel Corporation, MAXON Computer GmbH, NewTek, Inc., Smith Micro Software, Inc., Side Effects Software, Inc., STRATA, Toon Boom Animation, Inc., and Xara Group Limited.  Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.


TABLE OF CONTENTS

ANIMATION SOFTWARE
A GLOBAL STRATEGIC BUSINESS REPORT 	MCP-1660


                                        CONTENTS


  I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

      Study Reliability and Reporting Limitations                       I-1
      Disclaimers                                                       I-2
      Data Interpretation & Reporting Level                             I-2
       Quantitative Techniques & Analytics                              I-3
      Product Definitions and Scope of Study                            I-3


 II. EXECUTIVE SUMMARY

  1. Market Overview                                                    II-1
      Animation: A Tried and Tested Genre                               II-1
      Major Animation Markets                                           II-2
      Worldwide Demand for Animation Software                           II-2
       Improvements in Technology & Infrastructure to Foster Growth     II-2
       Expanding Applications for Animation Software                    II-2
       Advanced Off-The-Shelf Software Packages Boost Creativity        II-3
      Current & Future Analysis                                         II-3

  2. Issues & Trends in the Animation Industry                          II-4
      Animation - Unhindered Popularity Across All Ages                 II-4
      Outsourcing - A Strategy to Lower Production Costs                II-4
       Table 1: Comparative Analysis of Capabilities of Select
       Outsourcing Countries in the Global Animation Market
       (includes corresponding Graph/Chart)                             II-5
       Export Opportunities in Animation Sector                         II-6
       Outsourcing in Gaming Sector                                     II-6
      Collaborations Across Geographical Boundaries                     II-6
      3D Technology - Transforming Movie-Making Business                II-7
      CG Films Offer Fresh Appeal & Commercial Success                  II-7
       CG Animation & Television                                        II-7
      Demand Rises for Superior 3D Character Animation                  II-7
      Digital 3D - The Next Generation of 3D?                           II-8
      Growing Demand for 3D Stereoscopic Films                          II-8
      Short Animated Films - A Medium for Creative Explorations         II-8
      Animation for Next-Generation Games                               II-9
      Animation Ads - Spicing Up the Web World                          II-9
      Animation Art -Preserving Vintage Animations                      II-10

  3. An Introduction to Animation                                       II-11
      Animation - A Conceptual Definition                               II-11
      The History of Animation                                          II-11
      Production Stages in Animation                                    II-12
       General Animation Production Process in Television & Feature
        Film Productions                                                II-12
         Stage 1: Conceptualization                                     II-12
         Stage 2: Pre-Production                                        II-12
         Stage 3: Production                                            II-12
         Stage 4: Post-Production                                       II-12
       Governance of Production Process & Outsourcing                   II-12
      Applications of Animation                                         II-13
      Animation for Films & TV Broadcast                                II-13

  4. Animation Techniques                                               II-15
      Traditional Animation                                             II-15
       Cel Animation                                                    II-15
       Key Frames                                                       II-15
       Rotoscoping                                                      II-16
       Full Animation & Limited Animation                               II-16
      Stop Motion                                                       II-16
       Types of Stop Motion Animation                                   II-16
      Computer Animation                                                II-17
       Steps in Computer Animation Process                              II-17
        Process for Generation of Computer Animation                    II-18
       Computer Animation Techniques                                    II-19
        Keyframing                                                      II-19
        Motion Capture                                                  II-19
        Simulation                                                      II-19
       Hardware Equipment for Computer Animation                        II-19
        Common Hardware Systems                                         II-20
      Types of Computer Animation                                       II-21
       2D Animation                                                     II-21
        Evolution of 2D Animation Films Industry                        II-21
         Major Developments in the 2D Animation Film Market             II-21
        Stages of Traditional 2D Animation Workflow                     II-22
       3D Animation                                                     II-22
        Background to 3D Animation                                      II-23
        3D Animation Methods/Techniques                                 II-23
         Cel-Shaded Animation or Toon Shading                           II-23
         Morph Target Animation                                         II-23
         Skeletal Animation                                             II-23
         Motion Capture                                                 II-24
         Crowd Simulation                                               II-24
      Computer-Generated Imagery (CGI)                                  II-24
      Future Development Challenges for Computer Animation              II-24

  5. Animation Software Market                                          II-25
      Defining Animation Software                                       II-25
      Technological Changes Pave Way for Novel Content & Delivery
       Methods                                                          II-25
      Major Animation Software                                          II-25
       List of Software Used for Various Animation Processes            II-26
       Select Software Packages Used in Creation of Animated Content    II-27
       Flash & Director - Widely Used Animation Tools                   II-27
      Application Areas for Animation Software                          II-28
       Motion Picture/Broadcasting Market                               II-28
       Web Page Development                                             II-28
       Corporate Communication & Training                               II-29
      Software for 2D Animation                                         II-29
       Flash Animation                                                  II-29
       PowerPoint Animation                                             II-29
      Cost of Animation Software                                        II-30
      Competitive Landscape                                             II-30
       Competitive Landscape in the Global Animation Software Market    II-30
       Adobe - Leading the Global Animation Market                      II-31
       Autodesk & Softimage - Challenging Adobe's Dominance             II-31
       Other Market Participants                                        II-31
        Table 2: Leading Players in the Global Animation Software
        Market (2007): Percentage Breakdown of Revenues for Adobe,
        Autodesk, Softimage, NewTek and Others (includes
        corresponding Graph/Chart)                                      II-31

  6. Animation & Entertainment Industry                                 II-32
      Animation Films Industry - An Overview                            II-32
      Animation - A Crowded Marketplace                                 II-32
      Hollywood Studios Rule the Roost in Animation Market              II-33
       Table 3: Top Ten Animated Feature Films - Ranked by Worldwide
       Box Office Receipts (in US$ Million) (includes corresponding
       Graph/Chart)                                                     II-34
       Animation Films Released Worldwide (1995-2008)                   II-35
       Animation Feature Films in the Pipeline                          II-35
      Computer-Generated (CG) Animated Films                            II-36
       CG Films Outperform Traditional Animation Films                  II-36
        Table 4: Worldwide Box Office Receipts of Animated Films
        (2001-2006): Percentage Share Breakdown for CG Films and
        Non-CG Films (includes corresponding Graph/Chart)               II-36

        Table 5: Global Box Office Receipts of Computer- Generated
        (CG) Animated Films                                             II-37
      DreamWorks - Leader in CGI Animation                              II-37
       DreamWorks Adopts 3D Stereoscopic Technology                     II-38
      Disney - The Global Pioneer of Animation                          II-38
       Disney's Computer Animation Production System (CAPS)             II-38
       Disney's Animation Films Planned for Release Through 2012        II-39
      Major Animation Production Studios - A Brief Overview             II-39
       ADV Films (US)                                                   II-39
       Animation Collective (US)                                        II-39
       Cyper Media, Inc. (Canada)                                       II-40
       DreamWorks Animation SKG, Inc. (US)                              II-40
       LAIKA/HOUSE (US)                                                 II-40
       Rainmaker Entertainment Inc (Canada)                             II-40
       Sony Pictures Entertainment (US)                                 II-41
        Sony Pictures Imageworks Inc. (US)                              II-41
       Twentieth Century Fox Film Corporation (US)                      II-41
        Blue Sky Studios, Inc (US)                                      II-41
       The Walt Disney Company (US)                                     II-42
        Pixar Animation Studios (US)                                    II-42
       Warner Bros. Entertainment, Inc (US)                             II-42

  7. Product Innovations/Introductions                                  II-43
      Autodesk Introduces Two New Versions of 3ds Max Software          II-43
      NewTek Introduces LightWave 3D v9.5                               II-43
      Autodesk Introduces Toxik 2009 Visual Effects Software            II-44
      Side Effects Software to Launch Houdini 9.5                       II-44
      Autodesk Unveils Mudbox 2009 Software                             II-44
      Autodesk Introduces Animation Academy 2009                        II-45
      Immersion Launches New Products for Animation Industry            II-45
      Maxon Computer Introduces Cinema 4D Release 11                    II-45
      Autodesk Introduces MotionBuilder 2009 Software                   II-45
      Softimage Introduces Softimage, XSI 7                             II-46
      Autodesk Introduces Autodesk Maya 8.5                             II-46
      Autodesk Introduces Autodesk Maya 2008 Software                   II-46
      Caligari Unveils trueSpace7.5                                     II-46
      Autodesk Introduces New Versions of Finishing and Visual
       Effects Systems                                                  II-47
      Side Effects Software Unveils Houdini 9 Public Beta               II-47
      Pixar Introduces RenderMan for Maya 2.0 and RenderMan Studio 1.0  II-47
      Autodesk Introduces Autodesk Toxik 2008 Software                  II-48
      Frantic Films to Launch Software Product Range                    II-48
      Autodesk Introduces Maya 8 Software                               II-49
      Adobe Systems Launches Adobe After Effects 7.0                    II-49
      Reallusion Launches iClone 3D Software                            II-49
      Bionatics Unveils natFX Software for Autodesk Maya 8              II-49
      Softimage Introduces Face Robot Software Application              II-50
      Pixar Animation Unveils RenderMan For Maya 1.0                    II-50
      Pixar Animation Introduces RenderMan Pro Server 13.0              II-50
      NewTek Launches 3D Arsenal                                        II-50
      Softimage Introduces Updated Version of Face Robot                II-51
      Caligari Launches trueSpace7                                      II-51

  8. Recent Industry Activity                                           II-52
      Autodesk Acquires Softimage                                       II-52
      Autodesk Acquires Realviz                                         II-52
      Microsoft Acquires Caligari                                       II-52
      Autodesk Acquires Assets of 3D Geo                                II-52
      Madhouse Enters into a Partnership with Media Corp                II-53
      Lionsgate and Crest Form Multi-Picture Partnership for
       Animation Films                                                  II-53
      Turner to Establish Animation Film Unit in India                  II-53
      Disney to Partner with Japanese Companies for TV Animation        II-53
      DreamWorks to Set Up Animation Studio in India                    II-53
      Lucasfilm Animation and Lucasfilm Collaborate with Autodesk       II-54
      Intel Forms an Alliance with DreamWorks Animation                 II-54
      Strata Forms Partnership with Away3D for Flash 3D                 II-54
      Jam Media Bags BBC Cartoon Contract                               II-54
      Plastic Wax to Expand Global Operations                           II-55
      Aspera Signs Technology Partnership with Rising Sun Research      II-55
      DQ Entertainment Partners with French Companies to Re-Create
       Little Nick                                                      II-55
      Madhouse Inks Animation Contract with Marvel Entertainment        II-55
      TV Asahi Acquires Majority Stake in Shin-ei Animation             II-56
      Triple Play Acquires Stake in Anya Animation                      II-56
      DQ Entertainment Enters into a Co-production Agreement with
       Moonscoop                                                        II-56
      Yash Raj Films and Disney Ink Agreement to Create Animated Movies II-57
      Alliance Media Enters into an Agreement with Studio Ghibli        II-57
      Rubicon MGM, and Turner Collaborate for Pink Panther Animation    II-57
      BKN International and Huminah Huminah Enter into Co-Production
       Agreement                                                        II-57
      Percept Picture Company to Establish New Subsidiary               II-58
      DQ Entertainment Signs MoU with Think Corp                        II-58
      Craft Animations Enters into Partnership with GameCaster          II-58
      BET Networks Enters into Partnership with Marvel Animation        II-58
      Walt Disney to Adapt 'Toy Story' Movies into 3D Format            II-59
      ILM Enters Into Animation Feature Business                        II-59
      Med Watch Doc Ventures into 3D Animation & Character Development  II-59
      Autodesk Acquires Skymatter                                       II-59
      Smith Micro Acquires 3D Graphic and Animation Software
       Solutions from E Frontier                                        II-59
      MAGIX Takes Over Xara Group                                       II-60
      Reel FX Merges with Radium                                        II-60
      Thomson and DreamWorks Animation Enter into a Strategic Alliance  II-60
      Pixar Animation and Luxology Sign License Agreement               II-61
      CDIL Signs Animation Contract with Motion Pixel                   II-61
      CDI Bags Animation Outsourcing Contract from iMedia               II-61
      Rainmaker Income Fund to Divest Assets to Deluxe                  II-61
      Prime Focus Takes Over Frantic Films and Post Logic Studios       II-61
      Azureus Enters into an Agreement with Geneon                      II-62
      Bandai Enters into a Distribution Agreement with Geneon           II-62
      Sony to Sell Interest in Imageworks and Sony Pictures Animation   II-63
      Animal Logic Enters into Agreement with Warner Bros               II-63
      Disney Acquires Pixar                                             II-63
      Autodesk Takes Over Alias                                         II-63
      Rainmaker Takes Over Mainframe Entertainment                      II-63
      Pharos Capital Invests in Reel FX                                 II-64
      Warner Bros. Television Group to Establish Studio 2.0             II-64
      Nipuna Inks Deal with 4K Animation GmbH                           II-64
      DreamWorks Implements Distribution Agreement with Paramount       II-64
      BlueArc Enters into Partnership with PipelineFX                   II-64
      Sequoia Acquires Hunan Greatdreams Cartoon Media                  II-65
      UTV Software Forays into Animated Movie Market                    II-65
      Global Vision Takes Over 4-Elements Studios                       II-65
      Jupiterimages Acquires Animation Factory                          II-65
      Sony Media Software Inks Co-Marketing Agreement with Bauhaus
       Software                                                         II-66
      Alias Takes Over Kaydara                                          II-66
      Cyper Media Takes Over Joongang Movie Entertainment               II-66

  9. Focus on Select Players                                            II-67
      Adobe Systems Incorporated (US)                                   II-67
      Autodesk, Inc. (US)                                               II-67
       Autodesk Media and Entertainment (Canada)                        II-68
       Softimage Co. (Canada)                                           II-68
      BIONATICS (France)                                                II-68
      Caligari Corporation (USA)                                        II-69
      Corel Corporation (Canada)                                        II-69
      MAXON Computer GmbH (Germany)                                     II-69
      NewTek, Inc (US)                                                  II-70
      Smith Micro Software, Inc. (US)                                   II-70
      Side Effects Software, Inc. (Canada)                              II-70
      STRATA (US)                                                       II-71
      Toon Boom Animation, Inc (Canada)                                 II-71
      Xara Group Limited (UK)                                           II-71

  10. Global Market Perspective                                         II-72
      Table 6: World Recent Past, Current & Future Market Analysis
      for Animation Software by Geographic Region - US, Japan,
      Europe, Asia-Pacific, and Rest of World Markets Independently
      Analyzed with Annual Revenues in US$ Million for Years 2005
      through 2015 (includes corresponding Graph/Chart)                 II-72

      Table 7: World 10-Year Perspective for Animation Software by
      Geographic Region - Percentage Breakdown of Revenues for US,
      Japan, Europe, Asia-Pacific, and Rest of World Markets for
      Years 2006, 2009 & 2015 (includes corresponding Graph/Chart)      II-73


III. MARKET

  1. The United States                                                  III-1
      A.Market Analysis                                                 III-1
        Outlook                                                         III-1
        3D Animation Software Market - An Overview                      III-1
         Impact of Technological Advancements                           III-1
         Competitive Scenario                                           III-1
         Applications of 3D Animation Software                          III-2
        Trends in the Animation Industry                                III-3
         Foreign Films Make An Impact on the US Animation Scene         III-3
         American Distribution - A Key Challenge for Foreign Animators  III-3
         Foreign Directors in US Productions - The New Success Mantra   III-3
         Rise in the Number of 3D Animation Flicks to Hit US Screens    III-3
         CGI Animation Films Market                                     III-4
          Table 8: Box Office Receipts of CG Animated Films in the
          US                                                            III-5
          Competition Intensifies in CG Animation Films Market          III-5
        Product Innovations/Introductions                               III-6
        Strategic Corporate Developments                                III-13
        Key Players                                                     III-23
         Adobe Systems Incorporated                                     III-23
         Autodesk, Inc.                                                 III-24
         Caligari Corporation                                           III-24
         DAZ 3D, Inc.                                                   III-24
         NewTek, Inc.                                                   III-25
         Smith Micro Software, Inc.                                     III-25
         STRATA                                                         III-25
      B.Market Analytics                                                III-26
        Table 9: US Recent Past, Current & Future Market Analysis
        for Animation Software Independently Analyzed with Annual
        Revenues in US$ Million for Years 2005 through 2015
        (includes corresponding Graph/Chart)                            III-26

  2. Japan                                                              III-27
      A.Market Analysis                                                 III-27
        Outlook                                                         III-27
        Japanese Anime - An Introduction                                III-27
        An Overview of the Japanese Anime Industry                      III-27
        Japanese Animation Makes Impact on Global Markets               III-27
        General Structure of Japan's Anime Industry                     III-28
        Animation Market - Highly Dependent on TV Broadcasting Segment  III-29
        Collaborations - A New Expansion Strategy                       III-29
        Flash - The Tool for Independent Anime Artists                  III-30
        Animation on the Internet Gains Popularity                      III-30
        Character Merchandising - A Major Secondary Business for Animes III-30
        Major Challenges Facing Japanese Anime Industry                 III-31
        Strategic Corporate Developments                                III-31
      B.Market Analytics                                                III-34
        Table 10: Japanese Recent Past, Current & Future Market
        Analysis for Animation Software Independently Analyzed with
        Annual Revenues in US$ Million for Years 2005 through 2015
        (includes corresponding Graph/Chart)                            III-34

  3. Europe                                                             III-35
      A.Market Analysis                                                 III-35
        Outlook                                                         III-35
        Animation Feature Films in Europe                               III-35
         Limited International Success for European Films               III-35
        Studios Seek Co-Production Alliances for TV Content             III-36
        Animation Finds Favor Across All Ages                           III-36
         Table 11: European DVD Animation Market (2006): Percentage
         Share Breakdown by Country for France, Germany, Italy,
         Spain, UK and Others (includes corresponding Graph/Chart)      III-36
        Focus on Select Markets                                         III-36
         Germany                                                        III-36
         Russia                                                         III-37
         Spain                                                          III-37
         United Kingdom                                                 III-37
        Product Innovations/Introductions                               III-38
        Strategic Corporate Developments                                III-38
        Key Players                                                     III-41
         BIONATICS (France)                                             III-41
         MAXON Computer GmbH (Germany)                                  III-41
         Xara Group Limited (UK)                                        III-41
      B.Market Analytics                                                III-42
        Table 12: European Recent Past, Current & Future Market
        Analysis for Animation Software Independently Analyzed with
        Annual Revenues in US$ Million for Years 2005 through 2015
        (includes corresponding Graph/Chart)                            III-42

  4. Asia-Pacific                                                       III-43
      A.Market Analysis                                                 III-43
        Outlook                                                         III-43
        Asia-Pacific Animation Market - An Overview                     III-43
         Asian Animation: A Trip Down Memory Lane                       III-43
         The Trend Towards Offshoring                                   III-44
         Creativity Flourishes with Co-Productions                      III-44
         Growing Appeal of International Animations                     III-45
         Focus Shifts to Development of Original Content                III-45
        Australia                                                       III-45
         Expertise in Production of Children's TV Program               III-45
         Impediments to the Industry's Growth                           III-45
        China                                                           III-46
         China - A Major Subcontractor for Animation                    III-46
         Lack of Global Appeal for Chinese Animations                   III-47
         Government Passes Broadcasting Quotas                          III-47
         China Bans Live Human-Animation Content                        III-48
        India                                                           III-48
         Overview                                                       III-48
          Analyzing the Strengths & Weaknesses of Indian Animation
           Industry                                                     III-48
         Indian Companies Forge Global Alliances                        III-49
         A Favored Outsourcing Destination                              III-49
         Indian Firms Look to Climb Up the Value Chain                  III-50
         Rising Demand from Domestic Market                             III-50
         Government Initiatives Critical for Growth of Animation
          Industry                                                      III-51
         Animation Studios in India                                     III-51
         Challenges Facing Indian Animation Industry's Growth           III-51
          Shortage of Trained Personnel                                 III-52
          Insufficient Funding                                          III-52
          Piracy - A Major Threat                                       III-52
         Strategies for Ensuring Future Growth                          III-52
          Need for High-Tech 3D Studios                                 III-52
          Facilitating Technological Convergence                        III-53
        South Korea                                                     III-53
         Strengths of Korean Animation Industry                         III-53
         Co-Production Partnerships on the Rise                         III-53
         Expanding Expertise & Stronger Media Aids Growth               III-54
         Korean Animation Films - An Overview                           III-54
         Key Challenges                                                 III-54
        Malaysia                                                        III-55
        Philippines                                                     III-55
         Developing Content for Global Majors                           III-56
         Government Proposes Legislation for Promoting Animation
          Industry                                                      III-56
        Thailand                                                        III-56
        Strategic Corporate Developments                                III-57
      B.Market Analytics                                                III-64
        Table 13: Asia-Pacific Recent Past, Current & Future Market
        Analysis for Animation Software Independently Analyzed with
        Annual Revenues in US$ Million for Years 2005 through 2015
        (includes corresponding Graph/Chart)                            III-64

  5. Rest of World                                                      III-65
      A. Market Analytics                                               III-65
        Outlook                                                         III-65
        Animation Industry in Africa                                    III-65
         Egypt                                                          III-66
         South Africa                                                   III-66
        Product Innovations/Introductions                               III-67
        Strategic Corporate Developments                                III-67
        Key Players                                                     III-69
         Autodesk Media and Entertainment (Canada)                      III-69
         Corel Corporation (Canada)                                     III-70
         Credo Interactive, Inc. (Canada)                               III-70
         Side Effects Software, Inc. (Canada)                           III-70
         Softimage Co. (Canada)                                         III-70
         Toon Boom Animation, Inc (Canada)                              III-71
      B.Market Analytics                                                III-71
        Table 14: Rest of World Recent Past, Current & Future Market
        Analysis for Animation Software Independently Analyzed with
        Annual Revenues in US$ Million for Years 2005 through 2015
        (includes corresponding Graph/Chart)                            III-71


 IV. COMPETITIVE LANDSCAPE

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Number of Pages: 341

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